Cavern

 Cavern4D

 Cavernize

 Debug

 FilterInterfaces

 Filters

 Format

 Helpers

 QuickEQ

 Remapping

 SpecialSources

 Spoofer

 Utilities

 Virtualizer

 Atmosphere

 AudioClip3D

 AudioListener3D

 AudioListener3DInspector

 AudioSource3D

 CavernizeRealtime

 Channel

 Clip

 Environments

  Home

  Studio

  Theatre

 Jack

 Listener

 QualityModes

 Rolloffs

 SeatAdaptation

 Source

enum Environments

Environment type, which determines rendering method.
VisibilityPublic

Public variables

HomeFor a single listener or a few listeners close to each other on the center with
speakers placed around in a cuboid.

Symmetric engine: balance-based.

Asymmetric engine: hybrid distance-based.
StudioFor a single listener in the center with speakers placed around in a sphere.

Symmetric engine: balance-based.

Asymmetric engine: hybrid directional.
TheatreFor many listeners. Viewers at the sides or the back of the room will also
experience 3D audio, unlike in Studio or Home environments, but this will reduce
the overall effect quality, even on the center.

Symmetric engine: balance-based.

Asymmetric engine: directional.